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Ratchet & Clank: Going Commando : ウィキペディア英語版
Ratchet & Clank: Going Commando
}}
| genre = Platformer
| modes = Single-player
| composer = David Bergeaud, Niels Bye Nielsen (additional music)
}}
''Ratchet & Clank: Going Commando'' (known as ''Ratchet & Clank 2: Locked and Loaded'' in Europe and Australia, and ''Ratchet & Clank 2'' in Japan) is a 2003 3D platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. ''Ratchet & Clank: Going Commando'' is the second game in the ''Ratchet & Clank'' series, following ''Ratchet & Clank'' and preceding ''Ratchet & Clank: Up Your Arsenal''.
The game begins with an interview of Ratchet and Clank that is seen by Megacorp CEO Abercrombie Fizzwidget. Fizzwidget contacts Ratchet and Clank and explains that a top secret experiment was stolen from Megacorp. Ratchet and Clank are given the task of tracking down the experiment but run into difficulties as they journey across the galaxy.
The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player controlled protagonists are seen in a third-person perspective; the player uses various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames, and progressing through the story. The game features many improvements over the original game, such as the aesthetics, and introduces many new gameplay aspects, such as weapon upgrading.
''Ratchet & Clank: Going Commando'' was released roughly a year after its predecessor, and received critical acclaim, with some calling it one of the best PlayStation 2 games ever made. Critics noted the game's improved graphics, engaging gameplay, longer story, and overall sound as being major improvements over the original, but criticized the game for its high difficulty level, and certain minigames.
== Gameplay ==

The player controls Ratchet from a third-person perspective, and uses weapons to defeat enemies. The player can also use gadgets to explore new areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels.〔 ''Going Commando'' also includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles. After completing the game, the player may also enter "challenge mode" which is more difficult but the player starts with the weapons and health that they had when they finished the game the first time, additional weapon upgrades are also unlocked.
''Going Commando'' introduces eighteen new weapons, such as the Blitz Gun, Seeker and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, increasing its power and changing the design of it.〔 Certain devices from the original ''Ratchet & Clank'' make a return, such as the Swingshot, while others are new to ''Going Commando''. The player can use a save file from the original ''Ratchet & Clank'' to get "retro" weapons from the first game for free.〔
As with weapons, Ratchet gains experience with each enemy destroyed. When Ratchet's experience bar fills, he gains a new level of "nanotech". This awards him with additional health bubbles, up to a maximum of 80.〔〔 Ratchet's health can also be increased by finding nanotech upgrades.〔 The game introduces armor vendors, which are able to provide up to four additional levels of protection.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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